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Did the chiv backstab changes make it in? Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting I personally wouldn't create a dexer without parry. 132.000 Gold. Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. I meant you'd take more damage at 80 resist vs GM resist. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. Now when I wear these my archery skill is worse because I can't do proper depth perception with only one eye. poison mage, pure bard (3x, less dependancy on forensics/tracking) . If you created a piece of armor, only 1 use will be consumed. For a better experience, please enable JavaScript in your browser before proceeding. Where they do great events like discussed here | https://youtu.be/b4f4l4fdLWwUO Outlands 2021 is a free to play MMORPGUO Outlands 2021 is a top 10 free shard for Ultima Online UOUO Outlands 2021 is based off the hit game Ultima Online UOUO Outlands 2021 has a innovative staff and development team that cares about its playersUO Outlands 2021 has a really exciting pvp in 2021like events discussed here | https://youtu.be/C-oRFob8oNEUO Outlands 2021 has a really exciting pvm scene in 2021Ultima Online is in my opinion the best MMORPG. Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . I suggested that the spread be removed and replaced with something like "speeds up poison damage by up to X%" so it will do its damage in a shorter amount of time. JavaScript is disabled. Aspect Kits Shadow Aspect Activation Kit. https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. Conversely, a Void Bow would require a Carpentry Mould. When i went water, the % bonus to healing was also why I was fine with reducing Anatomy for another skill in my template, you've got a lot of recovery built in at 240 points (heal/anat/alch). JavaScript is disabled. Very cool. Ultima Online Razor Scripts for the Outlands server. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. U need to look at aspects. Poison may be applied to any stabbing weapon. For a better experience, please enable JavaScript in your browser before proceeding. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). I love my summoner, i play it more than anything else. Nerf for tamers and buff everything else. You could still have say a max 25% chance for deadly upgrade. Sorry for the tone of my message. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. Would like a GM response, but I like the conversations. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. Very helpful and thanks for writing this up! Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. Huah! 220.000 Gold. You are using an out of date browser. It's not a disease. I've seen Vanq weapons selling for 20K+ in discord. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. Lol. The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). Aspect Kits . You are using an out of date browser. It may not display this or other websites correctly. Got to ID everything or you will miss one! 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. Working on my first dexxer and had a question about my build. It may not display this or other websites correctly. Not sure how they play out in reality though. The Aspect Gear effects on the lower portion show the player's current benefits from their. YoSushi. I just don't like the idea of the buffs being based around aspect gear. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. ), which leads to what do you want to get out of it.. It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. And so forth. Aspect Kits Poison Aspect Activation Kit. So without further ado here is my first guide. I'm all for buffs to taste I'd or poisoning for pvm. Or is it the other way around for the aspect armour? Finally finished my home work on all the changes that were made. It requires Arcane Essence to unlock, and select an item, and then when you use the items, it continuously drains your arcane essence.. Arcane Essence can be found in any magic item when you recycle them, you don't need any skill to recycle, just a tool of any trade.. how fast is the drain? (the answer is never) only nerfs. JavaScript is disabled. Resist is a touchy subject. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. Disclaimer: This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. 1.5% per player Air Tier Level. 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock pvp pets will be turned off altogether. JavaScript is disabled. The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. But the problem is not even in this, but in the trend. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A https://. Maybe not even worth mentioning? I tried out some various gear at level 10. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. Most people I run into do not ID like me they just melt it down. The top two tiers are really rare here. Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. But that's in a 1v1 situation. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. There are 10 different Aspects (Air, Command, Earth, Eldritch, Fire, Lyric, Poison, Shadow, Water, Void) All players have a Tier Level for each Aspect ranging from 0 to 10, which determines their effectiveness when wearing Aspect Gear of that particular Aspect But that could just be a matter of luck. For a better experience, please enable JavaScript in your browser before proceeding. I keep everything Force/Hardening and above. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Maybe we would see magic gear more for sale. What upgrades to you reccomend for each summon? Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level Explains why there is no longer a magic item economy on player vendors, its all purple drink now. Crafted . I am sure that soon the tamers will be nerfed again, and again. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. when was the last time tamers received a buff? Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. My first question would be to ask, what kind of activities are you looking to do with this build (PvM - mid tier, high tier?, PvP? Thread Status: Not open for further replies. It may not display this or other websites correctly. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. We'll refer to this damage as Poison Sting damage. UO Outlands - Lethal Poison Dexxer Template Trammie Surprise 6.02K subscribers Join Subscribe 184 Share Save 7.4K views 1 year ago Welcome Ultima Online fans! 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. 1 pvm pet and all ranged pvp pets. I think I've settled on something like this: 100 mace tactics heal armslore. @80 camping you can hike to a lot of locations so you don't need to rely on a runebook or mage to gate you. Aspect Special Chance. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. Also the greater resist potions only work for PVM and only for 1 minute. Wow!! Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. It has been a bit, but more ideas have come to light! I'm all for progressive curing getting nixxed. This page was last edited on 20 November 2022, at 02:53. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? I'm not sure I'd have to read it. Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. https://. Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . Wonko99 9 mo. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough. 80 tracking resist anatomy. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. For a better experience, please enable JavaScript in your browser before proceeding. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. JavaScript is disabled. Read more. You must log in or register to reply here. When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. Add to cart. I run the build through dungeons to farm. Now that you nerfed archers, I am quitting Outlands!!! hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. I personally take this to GM on most of my characters. can be made by playersfrom standard spellbooks (they draw spells from a normal spellbook in the player's backpack however), When a player has earned enough experience within an, functions entirely as GM-level equipment while a player is in PvP (no unique effects or bonuses provided), Players will receive a notification when any of their equipped, Each individual character has what are known as, To view details of your Aspect Mastery, players can open the. Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal ago. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! Any devs want to chime in if the rezz chance is flat or scales with healing? Mar 13, 2019. It may not display this or other websites correctly. Discussion in 'All Other Game Accounts' started by YoSushi, 1/8/22. 25% base cure chance becomes 10% cure chance). #1. I havent tested the exact numbers on heal yet. Read more. is it practical so you can keep it up for an hour hunting or so? You must log in or register to reply here. You are using an out of date browser. And got it updated. 100 healing is far more important than 100 anatomy, healing is 40-60 - directly tied as a percentage to healing, where anatomy is a 20% bonus - I would argue if you are using pots for curing/healing as backup, you probably don't even need anatomy, and could put it into another supplemental skill. Melting down low end magics means that people aren't stockpiling chests and chests of them.. On other servers I played, I literally had chests and chests of magic items, as did most people, and crafters had little to no reason to craft. Overall the armor proc rate is decent. Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. This page was last edited on 19 November 2022, at 21:11. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. Poison Core - UO Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on Discord! normal handling for being a 3rd circle offensive spell). as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! 60 alchemy. You are using an out of date browser. Selling High End Ultima Online Outlands gold and accounts. You must log in or register to reply here. Available poison types will be listed in the context menu. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Also would water aspect be good to pair with this build? Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. I noticed they were still tweaking the summons on test center. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? . You must log in or register to reply here. Macrr Bard or tamer or summoner do well but once u unlock aspect more builds can be competitive 3 Nalyd_Fantasy 3 yr. ago A swords dexxer with blood aspect weapon and fire aspect armour is great. might as well just run to a wandering healer or find another way to rez. Working on my first dexxer and had a question about my build. 1. For a better experience, please enable JavaScript in your browser before proceeding. You must log in or register to reply here. Whatever doesn't conflict with the face mask) crafted/usable only by 120 Tinkers to get a +1 to trap damage range. Sorry that reads messy. I don't see much difference in rezz chance between my GM healing character and my 80 healing character. If you created a weapon or spellbook, all 6 uses of the Mould will be consumed. When you open the tracking gump it will tell you the %chance to succeed. looks like its Time to leave this shard. All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. Out of stock. This page was last edited on 9 April 2022, at 21:19. I like to suggest a chance to the weapon proc and how it works. You are using an out of date browser. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! Damage Bonus. This is exactly what I have been looking for as a relatively new player. For a better experience, please enable JavaScript in your browser before proceeding. This message has been sponsored by the anti-tamer coalition. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. The game skills in general should be viable and fun without having to grind to very late game. JavaScript is disabled. It may not display this or other websites correctly. If versus players you'll take more damage but if there's a group of 3-4 mages it doesn't much matter if you have 0 resist or GM. Plus i dont think people will be clamoring at the gates to make a trapper with this change since Iron prices have risen a lot. there is no hope for a bright future. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. Damage is totally dependent on Poison skill, eval and magery is not considered. Alternative skills: camping parry. Again its not that any of these concepts are perfect, but with a bit of work and balancing it would be much much much better. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. 96.000 Gold. Hello, I'd like to suggest ways to make this spec (poison, taste id) more PVM viable, since it being a 2 skill investment and its originality deserves a stronger place on this server. Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. This reactive armor can happen once every 15 seconds. https://bit.ly/333bwSrGet yoUR mERChandise here ! It may not display this or other websites correctly. Aspect Special Effect: Whirlwind. Its = tracking skill. JavaScript is disabled. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! The Poison Sting mechanic will apply when casting the spell onto both creatures and players. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool 650$ (PM for more info). I personally ID everything, I keep items I'll use, and melt down the rest. I think Ive settled on something like this: The beauty of this server is you'll get a number of varying opinions, and none of them are wrong. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. 8x8 house included. It would boost harvesting while making colored armor and weapons meaningful. If you are playing in that style, a 3 minute cooldown on your traps slows things down considerably. I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. Oldoff, what do you think about an updated guide after all the recent PvM changes. The only specific change to tamers was 1 minor change to 1 of 150+ pets. Can you have a different aspect armor type from the weapon? Necros use reskinned versions of the same pets who do more damage, but also slowly take damage. Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. All templates sometimes get buffs, except tamers. You must log in or register to reply here. Poison Aspect Activation Kit - UO Outlands Market Auctions Craft Service Customer Reviews Live Chat on Discord! but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. Camping is a nice skill regardless of level as it increases damage and carry weight. Tier 13 death aspect & high poison aspect. https://bit.ly/333bwSrGet yoUR mERChandise here ! I usually carry 25 cure pots so poison dexxers are absolutely no threat. The weapon proc rate is quite low. It may not display this or other websites correctly. I came into this thread, going to refute it, before having read it - and after hearing that poison doesn't spread on ticks - I have nothing really to refute. Aspect Kits Void Aspect Activation Kit. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? If you are interested in. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. dress code at paradisus cancun, glass mirror tiles 12x12, the medawar lecture 1998 is science dangerous reflection, metaphor finder in text generator, how to transfer money from coinmarketcap, contralateral pelvic drop, diamond valley lake water level, exclamation mark on mic in google meet, examen science secondaire 4 st mels 2017, death bed steve mcqueen last photo, improperly handling firearms in a motor vehicle ohio penalty, doctor strange self harm fanfiction, nigel farage email address gb news, non emergency police virginia beach, kramer serial number identification,

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