kotor 2 guardian buildfannie flagg grease

Kind of an Eldritch Knight kind of thing. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. Nevertheless, as Guardians, the idea is to hopefully eliminate enemies quickly before they have too many chances to inflict significant damage. MORE: Games With The Best Mods Available, Ranked. Is it known that BQP is not contained within NP? Another strategy is to stay in the shadows and fight enemies on the player's terms. Fury Fury is Power obtained at level 1 Sith Marauder. The extra attacks will devastate most enemies. There you have it, the best builds for KOTOR IIs classes now its time to check out our Star Wars Knights of the Old Republic II Switch review, to see what we think of the port. Spoilers. So max all skills out. All rights reserved. This build mimics the skills and abilities of Darth Revan from Star Wars canon. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. It is, right? Status effects can quickly turn a would-be victory into a crushing defeat. What you want to do is to build Kreia up for Buffs. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. Always, always, ALWAYS get Master Speed. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. Kotor 2 is not complicated - its easier than kotor 1. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Force Armor, Force Valor, Battle Meditation and Speed. Makes sense, right?). Since players only have a limited number of points to allocate to these. so . Affect Mind If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. This item will only be visible to you, admins, and anyone marked as a creator. The ideal starting stats should be around the following: 12 Strength, 15 Dexterity, 14 Wisdom, and 14 Constitution. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. Light side or dark side. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. A good starting build can look like this: Strength is the most important stat for a Guardian. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Makes sense, right?). This works best in combination with characters that can employ stealth to get enemies to focus fire on Bao-Dur, before striking from behind. Learn more about Stack Overflow the company, and our products. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. Just a couple things, you talked about medium armour, is this still a feat? This item will only be visible to you, admins, and anyone marked as a creator. There are three different potential . Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. Theyre going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. The damage done by them is extremely low in comparison to the damage of simply using your melee weapons. Hokey religions and ancient weapons are no match for a good blaster at a player's side. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. This build uses the Scout class combined with the Sentinel Jedi class. Nearly all gear in Kotor II is randomised. Am I understanding Kreia's lore about Revan correctly? He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. This build starts with the Soldier class and switches to the Guardian Jedi class. Star Wars: Knights Of The Old Republic 2 - Best Guardian Build, Pokemon Scarlet and Violet DLC Expansion Pass, Star Wars: Knights Of The Old Republic 2 - How Long To Beat, Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible, The Best Companions In Knights Of The Old Republic 2, Games With The Best Mods Available, Ranked, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Hogwarts Legacy: Where to Find All Demiguise Statues. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? The build pages are geared toward being as brief as possible. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. All rights reserved. The best Kotor 2 builds for each class: Guardian Sentinel Consular Prestige Light vs dark Guardian The Guardian is all about combat. Two-weapon fighting lets players dual wield blasters which is what players want. DEX is defence, and could be used for your to-hit chance if it's higher than STR, but it won't give you a damage bonus so it's not too important. Valve Corporation. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. RELATED: Things We Love About Star Wars: KOTOR On The Nintendo Switch. i like to use Thon or Area Jeths robe, The Quickness D package, Stabilizer mask, Ceremonial shield and Ossluks gloves (cause i feel bad for the lil bug). Then Repair catches my eye, seems interesting in this game. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. I am open to any and all comments, criticism, and input. Consular. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). The boss fight at Taris is particularly hard at a low level, even for the Soldier class. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. Thanks, DB. As for feats go def need finesse with lightsabers (don't waste a feat point on melee finesse as you'll need a lightsaber to do max damage), also use Toughness (max it out), Lightsaber mastery (max it out), Flurry (max it out as this is the most important feat for me personally), Two weapon fighting (max it out), and i personally use my remaining feats to max out conditioning/empathy and make sure to allow access for medium armor use. We include affiliate links in articles. It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. Weve broken down the three Jedi classes you pick at the start of the game and tried to explain how to create the best build possible for each of them. In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly any type of character. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. Was not expecting a super informative message like this. Slinging Force powers and swinging dual lightsabers. This is solely because the Guardian class gets the Force Jump feat. Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. Mutually exclusive execution using std::atomic? As a guardian you probably only have one point to put in each level. This stat determines how likely the player character is at dodging enemy attacks. This build uses the Scout class. And thats why weve written this guide. Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. How to Get Mods on a Hardmod (Modchip) Original Xbox? Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. This will give the player's Jedi a lot more force points, but fewer feats. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? This is especially true if players pick the dark side. This site will be spoiler free besides the names of planets/locations and party members. The Workbench is a feature I see as one of the most important for increasing your power late-game. Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. It works for either light side or dark side, but dark side is the optimal choice. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. The only power that is an absolute must for your build is Master speed. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. Thats mainly because me and Kreia could handle pretty much everything, so third companion was mostly acting as cannon fodder. Early in the game, the bonuses for Critical Strikes are not very appealing. This guide is awesome. When youre building one you should think about focusing on Strength, Dexterity, and Constitution. How did Obi-Wan kill Grievous again? This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. The Jedi class in this build is the Sentinel. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. A higher Constitution means more Hit Points, so player characters can expect to stay alive longer. the time your max level (20). If you would like to understand more about the mechanics that KotOR is based on, I am happy to answer questions. Still on the fence? It. This update will add five additional builds that players might want to give a try. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. By using this site, you agree to its use of cookies. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). Thank you for this information. This build is based on the idea of making an extremely overpowered melee character. All of these need to be raised to, or above, 15. It increases the potency of the player character's Force powers and increases companions' chance to hit. Best used with light armor or robes. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. All trademarks are property of their respective owners in the US and other countries. Armor or clothes? This allows for 2 extra attacks per round and a +4 defense buff. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. When you hit level 15 you can pick a prestige class. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. Youre the tank of your group, but that doesnt mean you cant deal tons of damage. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. There are also concussion, cryo, adhesive, poison, and sonic grenades. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Please feel free to contact me through Reddit (/u/TangoSierraFan). (Because that way theyll reach the ground much faster. The Primary attribute for this build is Strength - players want this as high as they can get it. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Your Heavy Armor prevents you from using certain Powers like Speed right? Force Jump reduces the need of Speed pretty easily, so whenever you can, charge your enemies. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. Mark Hospodar has been an avid gamer ever since he fired up the original Medal of Honor on his PS1. Expect to reload the game a lot. Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. The information provided here should prove useful to beginners and set them on the right track. The Force Build combines the Soldier and Consular classes. Kotor 2 Jedi guardian build all stats I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. I am a 30-something year old who played the original game on XBox back in 2003. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. Ill talk about Fury later. ncdu: What's going on with this second size column? Each grenade is suited for a different purpose. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. Lastly, use Keen weapons for their bonus to critical hits. Excellent build. Will he be able to compete in terms of damage with other party members as an unarmed fighter though? Information about your use of this site is shared with Google. Certain items can also be equipped to help boost Dexterity as well. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Frag grenades are the standard damage dealer, ion grenades take droids down quickly, and plasma grenades are extremely damaging and can cause Horror. (Because that way theyll reach the ground much faster. So if Kreia uses Speed on herself, you will be speeded too. Fear Last rank is pretty much AoE stun and who wouldnt want that, right? Windu's fighting style is built more upon Dexterity than Strength; however, don't neglect Strength. This build uses the Scout and Consular classes. Several of the game's most useful Implants require a Constitution rating of at least 16, so this tends to be the magic number. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. Shame that those two buffs doesnt stack, but hey, 4 Attacks per round with Flurry in Heavy Armor is still awesome. Hope i gave you some good tips any other q's just ask me, P.S. Focus on Wisdom, Dexterity, and Constitution points. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. This guide assumes you are playing with the Yavin DLC. And? Stuff that ups your STR is nice. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. Burst of Speed is a great Force Power to work towards as well. Share More sharing options. While itsLightside Power, it will come in handy sometimes. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. New comments cannot be posted and votes cannot be cast. This build is a combination of a Scout and a Guardian (for Force Jump). Fury is Power obtained at level 1 Sith Marauder. Constitution is directly related to the player character's Health bar. The choice of Force powers will depend on the Jedi Exile's alignment. You can maximise your force powers using high wisdom and charisma while giving you an incredibly high critical hit ratio and defence through high dexterity. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Players don't have to go overboard with this stat. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. It is a light side build that uses all of the fun dark side powers. You need to sign in or create an account to do that. You will be dependant on her for most of the game and by the time she will be "unavailable" to you, your Fury will give you +2 Attacks, so you will not have a use for Speed anymore. This Google site will serve as the most up-to-date version indefinitely. Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. How can I make Bao-Dur an effective Jedi Guardian? A player can focus on blasters, grenades, or lightsabers. Charisma has several uses in KOTOR 2. If you want to get Force Storm, the most powerful attack in the game, then youre going to have to go dark side. Guardian will allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. As you can see, I havent mentioned third companion. wow i didnt know force speed was good in combat. This site uses cookies from Google to deliver its services and to analyze traffic. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. They'll still have enough skill points to invest in what they want throughout the game. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. So after all these years I discovered something I didn't know. The player is free to pick Duelist or Two-Weapon fighting styles. Of these, Persuade and Treat Injury are the most important Class Skills. Consular. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Excellent work on the build Karver. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. Is there a proper earth ground point in this switch box? I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. Sweet! Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. The Guardian is all about combat. Build: Soldier Light Guardian, HK-47, Jolee. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. He's also much. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. This is a good build to spend some (17) points on Repair to get HK 47. I am more than happy to answer questions. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. in History, minored in Political Science I have lived in the Houston TX area my whole life; love the wintershate the summers. I wasn't ignoring you. Definitely like the build as it is pretty similar to the first KOTOR which is what I was hoping to continue. Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. - Huge thanks to my newest channel member - Dan Cohen - Meatbag Star. It works for either light side or dark side, but dark side is the optimal choice. RELATED: Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible. *, Any questions, comments must be forwarded to the original content creator at. This build also uses the two-weapon fighting feat - though picking the Dueling feat is also canonical. This build focuses more on using force powers over weapons. and our This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). As for other upgrades, go for pure Damage. The Speed Demon build is designed to speed across the battlefield with such speed that the enemy won't know what hit them. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. As far as powers go its completely up to you, but seeing as how you seem to be into a light side build with little to no wisdom (being the strongman build) id focus on getting mainly light side powers but up to you. INT is fairly worthless on a guardian. Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. That being said I can offer some general build information, that gives no spoilers. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. That's Gurren Lagann. Why do academics stay as adjuncts for years rather than move around? Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. Why go anywhere else? Not having to worry about a character getting stunned, poisoned, or suffering from any of the other status ailments makes this game a lot easier. Heal While itsLightside Power, it will come in handy sometimes. Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. With this in mind, the Jedi Consular class is ideal for this build. Thank you for the awesome write up. Wisdom and Constitution should also be raised. Just count with fact that it will eat your poor Force Point really fast. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. In fact, with this game, it seems the possible variations for character builds seem endless. Hopefully you find this helpful! 3. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. How can I tell companion influence level in KotOR 2? Armor: Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. What do you guys reccomend? The guardian build is a strength-based melee fighter with buffs. Is there a single-word adjective for "having exceptionally strong moral principles". The Consular class will give access to more Force powers than the other two Jedi classes. Players can choose from a range of active and passive Feats that will aid them on their journey. How do you ensure that a red herring doesn't violate Chekhov's gun? Force Powers are simple. Other ranks are obtained at level 5 and 9. However, some are still useful. The combat is boring and you pretty much become invincible with any build. I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. Out of all the three classes, Guardians receive the most Hit Points after leveling up. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. Really, this is a question for role-playing. this because it can really optimize your character. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. This gives the character the Persuade skill early in the game. This item will only be visible in searches to you, your friends, and admins. So, how should he built? Or is it temporary until you get robes? There are three different potential starting classes to pick from. This awesome ability that Kreia has means, that whatever buff you or her use, it will buff the other one too. By Commandercup July 13, 2008 in Star Wars: General Discussion. Providing guides for the biggest and best iOS and Android games, reviews of all the latest titles, and news stories to keep you up to date. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. Build the best Jedi or Sith with these Star Wars Knights of the Old Republic II build strategies - be one with the force and make sure you are victorious. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal.

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