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What is the Wild Magic Sorcerer in D&D 5e? These unexpected waves ripple outward for a time, causing bizarre effects upon the Material Plane, but causing no harm to the vastness of the Weave itself. They're nothing more than a liability that can get the party killed. Theyve woken up launching magic missiles in their sleep or mysteriously teleporting to entire other planes of existence. Follow. Because of this, you will need to own the Players Handbook (or purchase the subclass a la carte on the Marketplace) in order to make full use of this series. Related: Master the Sorcerers Metamagic with this guide! Youll also be immune to Aging effects, meaning that the horrifying scenario I listed in the Wild Magic Surge section cant happen to you. Whether you choose an arcane focus or a component pouch is purely a flavor choice (do you like using a wand or a magical crystal to focus your arcane power into spells, or do you want to use eye of newt and toe of frog to make magic happen?). That wraps up our Wild Magic Sorcerer 5E Guide. The new spell must be from the schools of enchantment or transmutation from the Sorcerer spell list. The Players Handbooks default Wild Magic table has 50 different outcomes. It offers tools to solve a variety of problems in orderly fashion, including spell options borrowed from the Cleric and Wizard. The Sorcerer is one of the best bang-for-your-buck multiclass options because it gets a subclass at level one. Well, so did the writers of The Players Handbook, since they released the Wild Magic origin. Wild Magic Sorcerer (5e NPC) Spellcasting. You regain all expended spell slots when you finish a long rest. is a wonderful book with a lot of powerful races. Abilities: Charisma, Dexterity, Constitution Subclasses: Draconic Bloodline & Wild Magic Unique Feature: Metamagic Spells: Ranged Attack Spells Hit Die: +6 HP + CON Modifier per level Categories Baldur's Gate 3 Guides Tags 5E baldur's gate baldur's gate 3 CRPG d&d DnD larian PC playstation stadia Turn-Based wizards of the coast Xbox Author Reiku The Players Handbooks default Wild Magic table has 50 different outcomes. Walnut has advantage on saving throws against being charmed, and magic can't put her to sleep. You glow with bright light in a 30-foot radius for the next minute. The Wild Magic Sorcerer is a competent damage-based Sorcerous Origin with some awesome utility. Click here to toggle editing of individual sections of the page (if possible). Original Sorcerer Spell Source A 1st-level original sorcerer chooses either Cosmic Magic, Dragon Magic, Storm Magic, or Wild Magic, and gains benefits according to the choice. A random creature within 60 feet of you becomes poisoned for 1d4 hours. Oh, so sorry, she said, the lilt of the charm audible in her voice. Because you roll so many dice with your spells at this point, youre nearly guaranteed to get the proc of this ability. Log In My Library Wishlists Advanced Search $ Quick Preview. Tabletop Joab 2023 | All Rights Reserved. The sorcerer has the following sorcerer spells prepared: Wild Magic Surge. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. And its still super random! Check out the other guides in the Class 101 series, like the broad overview of the sorcerer class in Sorcerer 101: A Beginners Guide to Innate Magic, and Sorcerer 101: Draconic Bloodline. When you have a Wild Magic Surge and roll a 1 on the d20 for that feature, you now roll on the Wild Magic Surge Table. Your Wild Magic Sorcerer might be more capricious, impulsive, and happy-go-lucky. The Wild Magic Sorcerer is a hilarious archetype. Roll a D20. A wild magic surge represents an opportunity for the party to react on the fly to the unexpected, changing the story from "The heist is going exactly as we planned it" to "Here's a variable we're now going to have to figure out." In the Player's Handbook, there are two Sorcerous Origins: Draconic Bloodline and Wild Magic. This makes this already random ability even more random, since you cant trigger it yourself. Choosing spells is a big deal for any caster, but you need to be particularly choosey. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. Minor question why is Shawn Merwin's author description at the end of the article not italicized, but yours is? Wild Magic Surge only activating 5% of the time you cast a spell feels like rubbish, especially when you only have three or four spell slots per day at low levels. Here are the results: These are far from definitive; this is based on the idea that, in normal combat situations, these rolls would go off while youre standing in the backlines. I ran out of spells almost instantly, so I starting stealing from the Wild Magic table. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of first level or higher. This is magic in its most raw and pure form. / Hasbro, Inc. Scourge Aasimar. If youre wondering when you should use this, consider checking your own spell DCs and comparing it to what your ally rolled. These are all the sorcerer cantrips from the Players Handbook that you can choose from. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. For the next minute, you regain 5 hit points at the start of each of your turns. That means you should probably let the Wild Magic Surge happen once, and then let it happen again after the party takes a nap. Would love your thoughts, please comment. Its impossible to give a definitive yes or no answer to whether or not the Wild Magic Sorcerer is good. Only with control, he muttered as he walked away. Well, have you ever been playing a game, and your friend goes unconscious? You dont even need to spend a reaction or bonus action or anything. I dont want anyone to get hurt., I dont either, the sorcerer said. So if you know charm person (for example) as a sorcerer because you learned it from that class then your wild magic surge can trigger when you cast it. In my own experience, theres a certain tension around the table every single time you roll with this feature. Sales US$116.71. The Wild Magic Sorcerer is a competent damage-based Sorcerous Origin with some awesome utility. Donate. Liked designs 2 Followers 10. Finally, the Wild Magic Sorcerer gets their capstone feature at level 18. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier. Click here to edit contents of this page. At least you dont need to spend a spell slot for this. At 4th level, you get to gain either an Ability Score Increase or a feat. You surge! Two mercenaries traveled behind him at a safe distance; he had asked them to give him a wide berth, even if they were traveling together. Next, pick a Sorcerer subclass or Sorcerous Origin. Wild Magic Surge [] Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Youll want one spell marked OFFENSE, and one spell marked either DEFENSE or SOCIAL, depending on how you want to play your character. Your goal is to use your magic to fuel your reroll effects or try and find sudden, powerful effects to randomly win a losing battle. Unless you end up having to choose between blowing yourself up or turning into a plant. Dispel and Counterspell: When a spell or magical effect is dispelled or counterspelled, it triggers a wild magic surge on the caster or subject. And what better to avoid damage than a small, quick creature! We have it a. bit better than Wild Mages of the past, trust me! Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. If the DM forgets to have you roll your Wild Magic Surge or just doesnt want you to, it takes away a lot from the experience of playing a Wild Magic Sorcerer. The Divine Soul Sorcerer is a popular one-level dip because of its spellcasting and its Favored by the Gods feature to fortify saving throws in a pinch. If you go by my interpretations, and your DM isnt too cruel with the randomly summoned creatures, then theres only a 22% chance for something bad to happen. That limits this ability to being a 5.5 average increase to spell damage. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. Unlike most other arcane spellcasters, particularly the wizards they are often compared with, sorcerers had innate magical ability and were noted for their lack of study in obtaining such power. This ability can quite literally save lives, allowing your allies to succeed at saving throws they just barely failed. Fullsize Preview. View wiki source for this page without editing. View/set parent page (used for creating breadcrumbs and structured layout). Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. To ease matters, we've had him roll for wild surge whenever he wants to refresh Tides of Chaos. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. No party with the intent of surviving the dangers of adventuring would take a wild magic sorcerer out adventuring. Draconic Bloodline Origin 5E Guide | Draconic Sorcerer 5E Guide, A Review of the New Theros Subclasses | New 5E Subclasses. Most egregious of all, however, is Tides of Chaos. This spell must be a wild magic spell, although it can be from any school; wild mages have no opposition schools as do specialists. The Impossible to Rate column is a bit of a cop-out, but it mostly depends on your DM. However, this is the first time that the player doesnt get to control where Wild Magic procs; the DM decides it. Or Maybe it was just a fluke, and your magic just doesnt work quite right. In this post, we have shared the Disney Sorcerer's Arena Spells Tier List featuring the best spells. Once you do so, you must finish a long rest before you can use this feature again. As we mentioned earlier, theres a 78% chance that nothing bad happens to you, so thats pretty fine by you! He walked alone, clad in simple travelers clothes and wearing a black cloak that had long since faded to gray. One house rule we've enjoyed: On the entry for reincarnation in the wild surge table, we change it to an automatic reincarnation when rolled. If you found this article helpful and want to support the site, you can buy me a coffee here! Contact. Wild mages do not study within the confines of schools. Is there anything in the rules that prevents a sorcerer from countering his own Wild Magic Surge spell? Well cover that in more detail in just a moment. Wild Magic Sorcerer Expanded Spell List You can replace one spell you gained from this feature with another spell of the same level when you gain a sorcerer level. These areas were thought to have been caused by the titanic battles of the gods during the Time of Troubles. If you roll a 1, a random magic effect happens. 2. However, if you learned it as a bard, it will not trigger. Im not going to say this is a bad feature, though it is a bit underwhelming as a capstone. The main advantage of Wild Sorcery is not locking you into a playstyle like most other Sorcerer subclasses tends to. Some blast, while others protect. A fair amount of effects on the Wild Magic Surge table also provide buffs to the Wild Magic Sorcerer and/or their allies. The sorcerer gains four subclass features at 1st, 6th, 14th, and 18th level. Potentially, one of your ancestors may have been a Slaadi, those who embody chaos. Spells gained from this feature count as Sorcerer spells for you. A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. Im about to charm you, he said dully. Theyll probably appreciate having one less thing to remember each round as well! Part-time Druid, Full-time Hobo. A 78% chance of something either good or neutral isnt bad when your DM can spring it on you whenever you spend a spell slot. For those Dungeons & Dragons players who have played with the same character for a long time, things can get pretty stale doing the same thing every session, but fortunately, there are ways to revitalize that character with subclasses. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_16',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_17',145,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0_1');.large-mobile-banner-2-multi-145{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}Its definitely not the right fit for every table though. Whenever you try, pink bubbles float out of your mouth. Just Make sure someone can cast Healing Word in your party. Spells are a bit small in dice; D&D 5e didnt use d12s for too much, so youre stuck with a d10 as your largest possible die. These two features are not nearly as powerful as a Bard's Inspiration, but they are infinitely versatile for any of these high tension moments, no matter what they look like. It knows the following sorcerer spells: Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost 1st level (4 slots): expeditious retreat, magic Walnut Dankgrass Monsters Fey Ancestry. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). Theres a thrill to just letting chaos guide your way that absolutely cant be denied. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! On the result of "1" the Wild Magic Sorcerer must then roll on the Wild Magic Surge table. You can use the feature only once per turn. Spellcasters may take ranks in the Wild Magic skill to mitigate some of the randomness, and this provides a path towards learning new feats to gain even more control. Spells. Everything gets distorted and warped when you start slinging spells! Only using it for surges (and the delightful sound it made rolling across the table) added more to that feeling of suspense. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun.) Your hair falls out but grows back within 24 hours. Each spell plays differently - using the spell at the right time during the battle can turn the side of the combat result. If a Wild Magic effect is a spell, it's too wild to be affected by Metamagic. This is due to how chaotic and random the magical effects are once Tides of Chaos is used. This can mean you can guarantee that you land a spell attack, or that you can get a much better chance at saving against something bad, like Hold Person. Something very important to be aware of is that the DM decides whether you roll a d20 or not. Lightfoot halflings are both dexterous and charismatic, and their other racial traits will serve you well. Youre just the luckiest fella around, huh? Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Sorcerers in Dungeons & Dragons 5th Edition aren't as flexible as Wizards (who can change their spells every day) and aren't as versatile as Bards (who have a wealth of other . Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. Perhaps you were tossed in a planar portal while young. Spells that use wild magic are given the Wild descriptor. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. Theres a great chance here to show what kind of surges the character is most familiar with. You regain your lowest-level expended spell slot. Roll a d10. His allies worry about him. This ability alone makes this archetype super cool and also extremely tedious. Helives in Seattle, Washington with his fiance Hannah and their animal companions Mei and Marzipan. For the next minute, you can see any invisible creature if you have line of sight to it. Your powers come from ancient forces of chaos. Finally, Spell Bombardment is fun and powerful, but its arrival at 18th level makes it too little, too late. A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to. Spell Sniper. If you want to see the table yourself, check out page 104 or see our. Every time you use tides of chaos, make a note of it somewhere on your character sheet. If you are wondering what are the Disney Sorcerer's Arena Best Spells, then this post is for you. The Wild Magic sorcerer's features revolve around unleashing surges of untamed magic when they cast spells. A Wild Magic sorcerer may use a class feature called Magic Surge to unleash extra fantastic effects while casting a spell. Your goal is to use your magic to fuel your reroll effects or try and find sudden, powerful effects to randomly win a losing battle. Others wield the ambivalent force of chaotic wild magic. One of the advantages of playing a character so defined by chaos is that you dont necessarily need grand reasons to join the party. This is a very powerful ability, and it has the potential to negate both main complaints listed above. For the same reason I made the recommendation with the last feature, Id recommend talking to your DM about this one. Sorcerers who feel the untamed chaos of magic flowing within their veins are prone to explosive outbursts of power when they draw upon their spellcasting powers. You can choose any feat you want to support your character concept, but there are some feats that may be more useful to your character than others. Cavalier Fighter in D&D 5e | Full Subclass Guide, Reviewing Dragonlance: Shadow of the Dragon Queen (No Spoilers! For the Wild Magic Sorcerer in my campaign I always have them roll immediately after using Tides of Chaos but I really like this idea too.I've also made a small tweak to increase the odds of getting a Wild Surge. I would say, take what you like. The Dungeon Master ( DM) may ask the player to roll a d20 after a Wild Magic table 5e sorcerer performs a sorcerer spell of the first level. Note that regaining the use of Tides of Chaos isn't the only thing reliant on the DM letting you roll on the table. And then maybe increase it to every spell cast once your party can survive one member turning into a potted plant every now and then. This new role is a dedicated spell caster who draws in magic via natural talent, rather than training or devotion. Battle Master Maneuvers in D&D 5e | How They Work + Top Picks! The sorceror rolls a D20, and if they roll higher than the level of the spell slot used, no surge happens. Pagan Made 16 inch Hickory Ritual Magic Wand for the very best in unique, handmade pieces for your altars, shrines and altar tools. If luck goes your way, then it should balance itself out, and then its a purely roleplay effect. You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. Its a slight bump in damage. They have a percentile chance of unleashing the apocalypse, even if they do it accidentally. This is your first ability with reasonable percentage numbers. Choose EQUIPMENT instead of GOLD at the end of character creation. 1st level: Wild Magic Surge - After casting a sorcerer spell of 1st level or higher, the Dungeon Master can ask you to roll a d20. You can learn more about advantage and disadvantage here. The best use of this is when you have ally drop to zero hit points. That wraps up our Wild Magic Sorcerer 5E Guide. Notify administrators if there is objectionable content in this page. The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List. Sorcerers are spellcasters with a natural affinity for magic, with many of them sharing a bloodline with a mystical being, whose power has awakened in them. Spell Bombardment (18th Level): Extra damage. For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Each spell plays differently - using the spell at the right time during the battle can turn the side of the combat result. Tabletop Joab is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. If you want to see the table yourself, check out page 104 or see our Wild Magic Table Guide! If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. Each creature within 30 feet of you becomes invisible for the next minute. Having options is never a bad thing and youre almost guaranteed to get something good when you roll on the Wild Magic Surge table now. Why are you? She shook her head and growled. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. However, this is the first time that the player doesnt get to control where Wild Magic procs; the DM decides it. You want to be far away from combatlike, far away. You Might Like: The Wild Magic Sorcerer Subclass Guide Storm's Fury (Level 14) Enemies who attack you will soon find themselves being yeeted across the battlefield with your Storm's Fury feature. Since youll be saving against your own. While these effects arent always a benefit mechanically, they can make playing D&D very fun if you dont take yourself too seriously and just want to blow where the winds of fate take you. Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. Control. Similar to Counterspell & Dispel Magic vs Wild Magic Surge, but more specific. Your spells are powered by your own confidence, force of personality, and determinationrather than any sort of formal studywhich is represented by your Charisma. While a plant, you are incapacitated and have vulnerability to all damage. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. That extra 1d4 can be all it takes to land an attack with a big spell like Plane Shift. Until you surge, the number keeps going up and up and up 4. You are surrounded by faint, ethereal music for the next minute. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. When a creature casts a spell, uses a spell-like ability, or activates a magic item in such an area, it causes a wild magic surge. You dont even need to spend a reaction or bonus action or anything. Ive organized the effects into four categories; strictly good, strictly bad, hard to define, and non-mechanical. Check out how this page has evolved in the past. While Dungeon Masters can prohibit changing subclasses, it is usually a safe option for those looking to change up their character without replacing them entirely. Level 1: Chaos Bolt (Of Course), Jim's Magic Missile. During that time, other creatures can't hear you. If you drop to 0 hit points, your pot breaks, and your form reverts. Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. This will reduce the number of times that Wild Surge is tragic, and instead make you the random buff maestro or hilarious character that you chose this archetype for. Even getting advantage from ToC doesnt guarantee success, but you can still get a negative consequence depending on DM. Your sorcery points are very valuable, so use this feature wisely. You get four whole cantrips at 1st level, so you still have a handful to choose from! 7/23/2021: Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you dont mind hating the sun, playing as a drow is an attractive proposition, since they also give you a boost to both Charisma and Dexterity, as well as a few extra spells. Master the Sorcerers Metamagic with this guide! This is determined by rolling a d100 and checking the number against the Wild Magic Surge Table, which can be found in The Player's Handbook. You should probably just use it on Saving Throws, unless youre sure that the Disintegration will keep you alive. Gatherer is the Magic Card Database. Wild Magic Surge always had the chance of being completely devastating to you; a Potted Plant roll can mean the end of your character, as could self-Fireball. You can't speak for the next minute. For the next minute, you must shout when you speak. She's a Genasi / Wild magic sorcerer. Ignore any alternative costs, additional costs, cost increases, or cost reductions. I really like this idea! The attack roll option can be good, but only if youre trying to save a Disintegrate or something. You turn into a potted plant until the start of your next turn. I like good computer games, films and books - and getting ideas and inspiration from them. This is magic in its most raw and pure form. You are reckless. You continue to just be the luckiest buggar around. [1] When the sorcerer uses a spell of 1st level or higher, roll a d20. You are immune to being intoxicated by alcohol for the next 5d6 days. Some of these rolls are dangerous or silly, but some can be extremely beneficial if luck is on the player's side, which makes them the best in the game. Wild magic surge - Not only are your origins wild but also your spells. The slight level of control that Controlled Chaos gives you over your surge results is fun, but more often than not slows down the game while granting you an inconsequential choice between turning your skin blue or aging two years. Half-elves are also great, since they come with a big Charisma boost and let you boost two other ability scores of your choice. Any number of effects could start happening at any time! ). So, lets get crazy, and explore Wild Magic with our Wild Magic Sorcerer 5E Guide. When a sorcerer casts a sorcerer spell, the DM can have the player roll a d20. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. The Warforgeds +2 Constitution, +1 Floating is perfect for you, and will do great for keeping you alive. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Great article! Its the best way to get all the latest player guides, DM tips, news, reviews, and more for D&D 5e straight to your inbox! Lets chat in the comments! But I think Wild Magic runs much deeper than this. This can mean you can guarantee that you land a spell attack, or that you can get a much better chance at saving against something bad, like Hold Person. You teleport up to 60 feet to an unoccupied space of your choice that you can see. The damage equals your sorcerer level. On the opposite side, both Tides of Chaos and Bend Luck are features designed for those moments of tension at its most heightened: Death Saving Throws, the final desperate attack at the villain who just won't die, needing to make that deception check, etc. I did this mostly to both visualize the use of t. If youre wondering when you should use this, consider checking your own spell DCs and comparing it to what your ally rolled. This spell conforms in all ways to that spell's statistics: casting time, duration, and so on, except that it is an evocation spell. You need to be at least a little crazy to play a Wild Magic Sorcerer. And on the final death save, they fail by 1? Wild magic sorcerers are beings infused with pure, raw arcane energy. Constitution is probably going to be really important for you, so you can tank the self-casted Fireball at low levels. Or become so young he Benjamin-Buttons out of existence. Any . You can find the Wild Magic Surge Table on page 104 of the Players Handbook. You gain resistance to all damage for the next minute. And a 71% chance of just being a beneficial buff. In any case, your luck is going to be crucial for figuring out how you can perform with this archetype and just survive, let alone find use of it. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creatures roll. Its also great for tipping the scales in the partys favor for harder hitting spells and attacks. It will be fine! Once you surge, the number is reset to 0. Inspiring Leader. My house rule for Wild Magic Surges in general: Instead of the DM deciding when it happens, the sorceror always rolls to check. Perhaps you were blessed by a powerful fey creature or marked by a demon. A sorcerer prefered to unleash their full power . Wild Magic Features Sorcerers who feel the untamed chaos of magic flowing within their veins are prone to explosive outbursts of power when they draw upon their spellcasting powers. ryan smyth wife, general services complex tamu parking, chase sapphire reserve points value calculator, order to show cause nj eviction, tennessee valley authority flooded towns, dismissal stricken pursuant to plea, leslie libert pompeo photo, 760 parkside avenue brooklyn, where can i hold a monkey in texas, how to find student id number on schoology, roller derby teams of the 70s, vanessa bulls waco, texas, church space for rent in boston, ma, kellye crockett dave parker, compare and contrast cognitive and social learning theory,

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